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Starmancer facebook
Starmancer facebook






starmancer facebook
  1. #Starmancer facebook Patch
  2. #Starmancer facebook upgrade
  3. #Starmancer facebook windows

Fire is now removed if it's created on an inaccessible floor (like the core) Notifications will no longer slowly drift towards the black abyss of space Added extra internal space to crop boxes, so that high level farmers don't abandon excess seeds/food Added colonist status text for fighting fire (and a unique icon)

#Starmancer facebook windows

Windows will now be lit correctly after loading Lights are more correctly refreshed when repositioned now (this was an issue with the distance to the light being cached by the floor) Fixed a bug where sometimes objects didn't get unclaimed. Colonists will no longer occasionally appear dead after being grown. Possibly fixed a bug where colonist torsos would look weird when they died. Fixed a bug where you could "grow colonist" when there were no colonists to grow. Added a custom status when incubation tank is growing a colonist Fixed a bug where sometimes colonist corpses couldn't be walked to Colonist heads will no longer detach if you pick them up while they're sleeping The UI state is no longer saved (autosaves while the escape menu is open would re-open the escape menu after loading, etc) More objects will now count their items towards objective completion (waste reycler and food brick factory) Colonists will now more reliably take their helmets off when walking through airlocks that have a wall/window in front of the exit floor (this fix is not retroactive, currently placed airlocks will still be broken)

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Fixed a bug where walls near airlocks would sometimes not be removeable When colonists turn into zombies, the zombie is now given their head. Log messages will now always use 2 digits for time (displaying 06:02 instead of 6:2)

#Starmancer facebook Patch

Patch Notes- Colonists will now remove bugged out carried items (like when they all start carrying bread or fish). Objects now show their actual palette color when being repositioned Fixed some issues with dragging and dropping job tasks Adjusted door line of sight colliders so that lights don't bleed through them So if a colonist was holding biomass, they would eat it before they ate any cake that wasn't in their inventory Colonists will now eat food out of their inventory before eating food anywhere else on the station. Dead colonists no longer make friends (or enemies) Fixed access positions of the Therapist 9000 (this doesn't backport to already placed Therapist 9000's) Fixed a bug where unassigned job task notifications were inconsistently displayed Dead colonists can no longer be upgraded/promoted Fixed distribution booth's build menu search text Slimes can now be manually fed food (or whatever) via context option Organs no longer display "took damage" messages when they're dead Fixed the "clean up slime" error message so that it says the required laborer level is 3 (previously it said "requires laborer level 1".

#Starmancer facebook upgrade

I think you'll keep the upgrade if you've already upgraded it. Removed the "no power" upgrade from the cryptominer. Fixed a bug where wall objects that go through walls, like thermal exchangers, could be placed on walls that already had objects.

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Reduced amount of power generated by the solar panels from 3 per second to 1 per second Generators now produce 2 power per second. Generators will now turn on immediately when a battery is low, and they'll store any unused fuel. Fixed a bug where objects from a different save would sometimes show up in a new save Patch Notes- Fixed a stack overflow when placing wall objects








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